Projects getting backed up

I haven’t been making the progress I’d hoped on some parts of my ongoing projects, and they’re beginning to back up on one another. Some projects have been put on “back burners”, indefinitely postponed, others have changed scale, scope, or purpose, and still the ones I have remaining are giving my timeline trouble.

Here’s the main problem: Research, reading, and getting ready for writing YA/middle-grades adventure books – it’s taking too long. Or, at least, taking longer than expected. Or, if not “expected”, then at least … hoped.

Well, here’s the rub: NaNoWriMo is in November. I’ve been participating for a decade now, and whenever I can, I try to line up my personal writing schedule in such a way that I’ll be working on the writing part of a project during November – in such a way that I begin writing on November 1st, or at least write at least 50k words before November ends, if at all possible. November begins in 11 days.

Back to the reading: I’m pretty sure I’ve written about it here before, but one of the things I’ve been working on is reading a lot of YA adventure books. Saturating myself in them. Studying them. Making observations and notes about what works for me, what I love, what I loathe, and what I absolutely want to avoid. Enjoying them, as much as possible, certainly, because that helps teach me what’s enjoyable about the best of them. Struggling through them, when that’s not possible, because that helps me focus on the worst elements of commercial fiction. I developed a long reading list, and I’ve been working my way through it, but I have at least two dozen more I’d like to try to get through before I actually start working on detailed plotting and planning of my own YA adventures. I can get through about one a day. One and a half, maybe even two, if they’re short and I’m having a good day. Less than half of one if it’s a bad day, or an over-long book, or one that’s a real struggle to get through.

It’ll almost certainly be mid-November (at the earliest) before I get to the end of my current (already significantly truncated) reading list. Without going into details of the project I’m working on (my initial plan was to simply re-write Dragons’ Truth as a commercial-fiction-style YA adventure, building it to support a sequel or two this time, but that’s one I’ve indefinitely postponed; what I want to accomplish with it has been growing grander than the scope of my current capabilities), I can say that the time I’ll need for preparations before beginning to write the first story may be extensive. Certainly days, possibly weeks, hopefully not months. With the nature of the multi-story arc I’ve got in mind, I’d really like to get all the background and world building done first, then detail all the plots of all the stories from the beginning to the end of the entire series, all the character arcs, the relationships, the twists and turns, adventures and stakes, climaxes and resolutions, et cetera, before putting the first word of the first book down. …and the world-building and background is getting pretty extensive, already. I may have to produce more material during “pre-production” than will end up in the entire project put together. I may have bitten off more than I can chew.

Likely scenario: I’ll keep reading for the next week or so, continue thinking about the backgrounding, and get so stressed out about the impossibility of accomplishing all I’ve set out to do (I haven’t even mentioned the part where I need to complete the entire project, from beginning to end, including editing, illustration, fundraising, and [redacted], within the next six months – so I can have at least part of it on hand to sell at Phoenix Comicon.) that I give up and try to finish all the “pre-production” work in a few days so I can start writing at or near the beginning of November. And then, despite my sincere belief that I need more preparation to do it well, the whole thing will probably work out fine, anyway.

Still, where I am right now, I’m having a hard time seeing it, feeling it, or accepting it. Right now I feel like I’m being gradually crushed under the weight of all the things I haven’t done… or at least that I haven’t been able to do within an artificial, arbitrary, external timescale. …which I’m the only one trying to fit myself, my ideas, and my plans into. I suppose this is part of a struggle within myself to accept another degree of the freedom I actually live within; that I’m free to set my own schedules, my own deadlines, and that whatever constraints I think or feel myself within, they are only the ones I’ve selected or accepted. Time. What a thing it is.

This is a reminder for myself (which I probably won’t see again after I post this): If/when I reach that point of breaking stress where I’m about to compromise my creative intent, I should consider adjusting (revising, rebuilding, extending, and flexibly recreating) my current plan/schedule for this project, even at the expense of participation in NaNoWriMo with any portion of this project. Consider also the taking of a break on the big projects for November and pantsing the whole thing.

Actually, I already have some ideas about what to do (at least at Comicon, if not for NaNoWriMo), if I can’t get this project off the ground before the end of November, so … I’ll keep thinking about it. And about what I’ve just been writing to myself about managing my own time and projects.

Brainstorming future projects, Fall 2012 – Spring 2013

I have Facebook Pages set up for myself and for Modern Evil Press, but I don’t really make good use of them. I also have subscriptions turned on, on my personal Facebook account, so fans can just subscribe to my updates there and … well, that’s probably the best option, if you actually want to see all my updates, and know what I’m doing, what I’m working on, et cetera. I do have a couple apps pulling the feeds from this blog, my podcast, and any updates to modernevil.com and wretchedcreature.com onto the official Facebook page for me (though not the Modern Evil Press page), so if you Like me there, you’ll know most of what I’m doing, but I rarely make direct updates/posts. Sometimes I try.

A little while ago I began trying to write an update for my page, from my iPhone, and … it got a bit out of hand. Here’s what I wrote (with a few tiny adjustments):

Trying to decide what to attempt this year for NaNoWriMo, and how to publish it (in print) in time for PHXCC’13 without going broke in the process. Possible ideas:

1) Rush to be ready to re-write Dragons’ Truth by November 1st
2) Write a ‘tentacle novel’ for NaNoWriMo (specifically to sell at PHXCC, partially via a tentacle-themed-crafts collective I’m tentatively a part of).

These two ideas each lead to spin-off ideas:

3) The Dragons’ Truth re-write is supposed to include designing it to allow for a sequel – actually I’m planning a trilogy. Due to timeline issues, I’d like to have all 3 written before the first goes to press. (At least for the paper version; eBooks are easy to change/correct/update.)
4) Should I write one long-ish tentacle novel (say, 75k+ words) or two or three short ones (under 40k words each), which can sell for pocket money (target: <$7.99)? Doesn’t “The Tentacle Trilogy” sound good? “Introducing: The Mystery of the Missing Manacles, Book 1 of The Tentacle Trilogy

5) Printing trilogies is expensive. Triple the setup costs, trouble moving inventory for later books in the series… And while I really like the idea of doing the individual books (for either trilogy) as cheap paperbacks and adding a combined hardcover limited edition that would sell for a premium price, that makes for a very expensive spring, next year.
6) If I really put my mind to it (and didn’t spend the whole of the next 3.5 months on the tabletop game I’m also developing) I could theoretically write all six books (How did I go from one or two books in the next few months to six? Six!?) in time to have some or all of them at PHXCC.

How those books are presented/sold becomes the conundrum: Do I only release the first book (of each series), and give specific release dates for the others? Do I make the first books available as paperbacks, both series available in combined LE hardbacks, and conditionally print the other paperbacks if/when the cost of doing so would be covered? Do I break the bank & print up 6 new paperback and 2 new LE hardbacks, all at once, and hope enough of them sell?

It would be difficult to set deadlines appropriately without knowing my publishing plans, or to begin building marketing hype for those unknown future releases.

Then there’s always the thought of kickstarting: I could write the books, edit them, prepare them for publication, and release the first book as an eBook (or just link to the free interactive version I’m planning, for Dragons’ Truth), then kickstart to try to raise funds for printing paper versions, with stretch goals for the various mixes/release-schedules postulated above, and the main reward being the “best version” printed.

This is getting longer than I’d planned. Maybe I should go do a blog post.

So… here I am. Doing a blog post. Continue reading Brainstorming future projects, Fall 2012 – Spring 2013

Thinking about interactive storytelling

Like a gear finally catching, and the machine lurching forward, a couple nights ago when I stumbled across inklewriter, my mind and momentum were altered. I’m still depressed, don’t get me wrong, I’m still overeating, feeling like crap, and being generally nihilistic – but instead of being distracted by video games, now I’m spending much of my time engaged in actual creative pursuits. The upside of which is much better than the upside for video games. My sleep schedule is off-the-charts weird, things have been extra stressful and difficult with my wife lately (she’s a teacher, it’s the first week of school, which I think is an obvious factor, plus her first attempt to get a reading endorsement didn’t work out as well as she’d hoped, so she’s having to sign up for additional classes… it’s a whole thing and I’m not posting about that right now, but I am dealing with it in my life), but at least I’m thinking about getting back to some creative work. Actually, I’ve been digging in a bit and getting my hands “dirty” with the tools.

Well, err, tool, anyway. inklewriter. It’s an authorship and hosting/sharing tool for choice-based interactive storytelling. (This is, apparently, as opposed to the sort of interactive fiction you got in the old text adventures, where your inputs were freeform and parsed; in the most recent popular, web-based wave of interactive storytelling, the reader is presented with explicit options to choose from, rather than a command line.) My brother has also been looking into creating interactive storytelling of his own, but where I want to create things closer to books or short stories (ie: longform narrative, closer to literature than to games), he wants to create things closer to the video games end of the spectrum (he’s a big fan of failbetter‘s Fallen London). failbetter themselves are working on adapting the tools they used to build Fallen London into StoryNexus, a platform for creating very game-like interactive fiction. Another developer associated with that team has been working on Varytale, which is geared toward more book-like interactive fiction, broken into small chunks they call storylets. (I recommend you read one of their sample interactive books, How to Read, about how to read interactive fiction but more importantly about the uses, implementations, and value of interactivity in storytelling.) I am also obliged to mention additional tools/platforms like Playfic and Choice of Games, both of which are very deliberately wading in the games end of the interactive fiction pool.

Some of these tools are publicly available now, some require you to request access or submit a book/game/project proposal, and others are still in closed beta. Some of them have very user-friendly, GUI interfaces that require little or no coding, others were clearly designed by programmers who think everyone thinks like a programmer, and a few explicitly require you to code all the interactivity in your stories by hand. The three I’m most interested in are inklewriter, Varytale, and StoryNexus – in that order. inklewriter is the only one of those which is open to the public right now. It and StoryNexus don’t require any real coding. It and Varytale are designed with more-booklike projects in mind. None of them, unfortunately, offer any tools/capabilities (yet) for exporting/saving/backing-up your stories, or hosting them on your own site. They’ve all got plans to integrate monetization, but none is actually up and running with those features, yet.

Of course, my books (especially my digital books) don’t actually make much money, anyway. So I’m seriously considering making my next project an interactive fiction project. As I said at the beginning of the post, I’ve been tinkering in inklewriter for the last few days. I’ve been pleasantly surprised to be able to have meaningful and responsive conversations with their Twitter account about the current features and future plans for the service. I’ve made several pages of sketches of plot structures made possible by the technology (most of which would be unimplementable on paper, ever, and unlikely to work within existing eBook formats), I’ve actually used the tool to implement one of them fully (though it’s just a skeleton, without much of the flesh of the story itself, so far), and others partially (to see how my initial ideas had holes in them, mostly, though also to wrap my mind around meaningful logic implementations for coherent narratives), and I’ve begun brainstorming about what sort of very-large (for interactive fiction) project I’d like to build.

I could flesh out (and design logic for) my initial insane idea. I’ve determined that for a target average-story-length of 3k-5k words, I’ll probably have to write 40k-60k words to fill out every possible path/branch/intersection/insanity I initially mapped. It’s only about 200 discrete story chunks with about 100 total decision points, but getting them all to play nicely with one another, the way I’ve designed it, would be … challenging. Probably what I’ll do is play with another few short projects, and share them freely with everyone (maybe enter them in one of the ongoing interactive storytelling contests – I’ve never really submitted anything to contests before…), and then do something … big.

What I’ve been thinking about most recently is building my possibly-pending adaptation of Dragons’ Truth as interactive fiction, in one way or another. Actually, it would be the whole trilogy (yes, I’ve been planning on turning it into a trilogy when/if I re-write D’T), and then the problems become things like producing print and audio editions. If I had a larger, engaged fan base and appropriate analytics tools, I could do something like tracking which choices readers make most often or polling people about their preferences, and let the readers decide what the “definitive” version of the books will be for the audio version and the limited-edition print runs… though if I do it this way, to me the interactive version will be the truly definitive version. And then later I can release a “director’s cut” eBook with the version I get from my own responses…

Of course, I’ve still got a huge backlog of research and planning to do before I can tackle that project, and then I’ve actually got to sit down and write it. (And write several times as much as “normal”, if it’s interactive.) So … it’ll be a while. But that’s what I’m thinking about now. My decisions in the coming days and weeks will certainly shape the nature of my research and planning in coming months.

As always, your responses are welcome, though not expected. Feel free to comment, email, text message, call me, or send a letter with your thoughts. Bonus points if your letter arrives by post and was typed on a manual typewriter.

DNGR, and other projects I’m thinking about

Right now I feel like I ought to be writing, but I also feel like crap. I feel like I’m suspended, floating, somewhere between a deep depression and intense procrastineering. Last week I was closer to the procrastineering side, so I was getting a lot of things accomplished. This week I’m closer to the darkness. Sleeping around 12 hours a day, stopping whatever I’m doing to cry for a while, overeating some… And, importantly, not getting any real work done. Hopefully by this time next week I’ll have pushed myself in the direction of mania; as I tweeted, I think this is a book I could get written in a matter of days.

Before I get into the book I’m talking about, which, unless you follow me on Facebook/Google+, you’ve never heard of, I want to write a little about some (hopefully temporary) alterations to my writing process that I’m attempting this year. The biggest element is that I’m studying The Hero’s Journey – I’ve been reading Joseph Campbell’s The Hero With A Thousand Faces this month, and have been looking over a few online resources covering putting its ideas to use in storytelling, screenwriting, novel-writing, et cetera. Why am I studying The Hero’s Journey? Well, as I said on Facebook, “I need practice doing formulaic writing for my Dragons’ Truth rewrite, which I want to be hyper-formulaic commercial tripe. I mean, if Dragons’ Truth is going to be my least favorite of my books, I’d much rather hate it (and everything it represents) than merely be disappointed in it, right?”

What’s that? You hadn’t heard me mention I’m planning on (slash/ thinking of) re-writing Dragons’ Truth as a proper children’s/YA adventure book? Or that part of the point of the re-write is not just to make it possible to write sequels, but to just go ahead and write a trilogy? Well, that’s been a thought I’ve been mulling over and developing these last few years, and we’re nearing the culmination point of those thoughts. Among them is to study both children’s/YA adventure books (such as Rick Riordan’s and Lemony Snicket’s books,  and perhaps other top-selling books in the category) and to study (and follow) the formulae of the worst of the “all good books must…” insistences; the latter primarily concerning itself with things like following The Hero’s Journey, or scene-writing according to guides like Jim Butcher’s livejournal, or thinking about story in terms like those in Syd Field’s Screenplay. Now, there are limits to the number of different “rules” any one book (or series of books) can follow before it keels over under the weight of all that garbage, so I’ve been trying to narrow down to a limited set which can be made to work together without contradicting one another too severely. (And without destroying my soul, in the process; I’m only trying to do something very, very painful to myself, not actually suicide via bad writing.) So that’s been somewhat penciled-in on my calendar for as soon as I was done with Never Let the Right One Go – which was, effectively, done by the end of May. (Only 7 copies left, right now! Order while you still can!)

Step one is to do the research, read the books, the blogs, learn the formulas and the structures and the concepts behind them, read also the actual adventure books, plan out the trilogy (along with the marketing plan, book blurbs, et cetera – an important part of the method of writing I’m attempting to channel/emulate is to start with the marketing and work backwards to the book), and otherwise prepare. Step two is to write the books. Step three is the editing and marketing and publishing and all that. So, having barely reached step one, I’m beginning the research. With the looming deadline of “have physical products (preferably new) to sell at Phoenix Comicon 2013”, the deadline for at least one (and maybe all three – though that’s another blog/conversation/conundrum) of the books in the New Dragons’ Truth Trilogy is May, 2013. Except, look: I’m working on other things.

(As an aside: I’ve already outlined the hyper-structure of the interactive eBook I’m writing about my experiences writing and publishing, and I’ve already begun writing it. I’ve got a title, some elaborate plans for the various editions, and really just need to invest a few dozen hours in writing to get it ready to be built and published. So, there’s that. But unless it makes a lot of money and I decide to release it as a CYOA, I don’t foresee a future for it as a physical product to sell at Phoenix Comicon.)

Summer is here, and among the other things that means, it means Mandy and I are able to attend a few of the later-night social happenings we get invited to all year, such as a weekly Game Night our friends in the East Valley host every Thursday. During the school year, a social event that runs from 7PM or 8PM until 1AM-3AM and which requires a half-hour drive each way to attend is untenable; Mandy has to be up at 5:30AM on school days to get ready and get to school on time. Most school nights she’s in bed between 8:30PM and 9:30PM. During the summer, there’s a little more flexibility. So, a couple weeks ago, for the first time in months, we went to Game Night. About half of the friends involved in this event, including myself, are also involved every year in NaNoWriMo (and other literary projects) – we’re writers, we’re editors, we’re publishers, and we also happen to enjoy playing tabletop games together.

Toward the end of this particular game night, on the cusp of June, Owen mentioned that he’d signed up for Camp NaNoWriMo (Write a novel in the month of June! Or August! – For people whose summers are easier to find free time in than their Novembers, I guess) and, it being after midnight, was already technically behind. So we got into a conversation about writing and story ideas, and I brought up (after fighting with my phone for a bit – Simplenote seems unreliable on my iPhone for some reason, though I use it all the time on my iPad & have no trouble syncing it with Scrivener) an old, pending idea for a book I’ve had lingering on my to-do-list for at least a year (or several): Write a sequel to “Book 1 of the Death Noodle Glitterfairy Robot Saga”

Now, over the course of the conversation which ensued, the nature of the goal shifted a tiny bit, as two or three other people there declared their interest in tackling this goal. Here’s how I explained it on Facebook and Google+: “…so rather than all of us attempting to write “Book 2 of…”, we’re each writing an indeterminate sequel – and we’ll figure out what order they go best in later. Then we’ll all write Book 1 (and possibly a concluding story) collaboratively, something which can sensibly lead to all those other stories. Then we’ll edit them and publish the saga, probably via Modern Evil Press, and almost certainly in print (in some form or another), eBook(s), and audiobook(s); we would love to have these to sell at the next Phoenix Comicon.” I also added the following vague guidelines:

  • We’re looking for short novels (the easier to compile them into a massive single volume), and to have first drafts done quickly – since at least two of the participating authors were already doing Camp NaNoWriMo, I’d recommend aiming for about 50k words, and having a draft done by the end of June (or July), 2012.
  • We’re hoping for family-friendly (or at least YA-friendly) books, if possible – this basically just means we’re hoping to avoid any explicit erotica and/or explicit horror-porn, though addressing serious/mature themes and situations would be awesome, if handled and written well. If one or more authors writes a really, really compelling book where the NC-17 content is absolutely vital to expressing their plot/characters/themes, we’ll adapt, but it would be best to aim for a general audience.
  • We’re looking for art inspired by (and inspired by the vague idea of) the Saga; I’ll probably make another call for artists when there are actually books written, for the cough uninspired cough artists who actually want to depict something one of us put in one of the books. Realistically, if we could get any sketches or art within the next few days/weeks, it could influence the direction of the stories.
  • I’ll probably be the big-E Editor for the Saga, since I’ll probably also be the publisher. Write the best story you can, and know I’ll be working with you (and probably so will all the other authors) to make it even better. Depending on who actually finishes any books and how it all comes together, we’ll figure out money/etc later on.

Now, if the idea of “write a sequel in the Death Noodle Glitterfairy Robot Saga” doesn’t immediately give you some ideas about what to write, you probably aren’t the right writer for this project. If you want a series bible, to help prevent the inevitable contradictions about things like “is Death Noodle Glitterfairy Robot one person, or three? Or four?” and “does the DNGR Saga take place on contemporary Earth, or some other time/place?”, this probably isn’t a project you can work on (yet). I think, maybe, some (not necessarily all) of the authors currently “working” on the project have some conception of what they mean when they agree that DNGR might be a band (Robot is clearly the drummer, I hear) who solves crimes/mysteries. Realistically, if you didn’t want to have that part of your book, it’s just a page or two to explain away, in the inevitable Epilogues&Prologues bridging our wildly disparate books. There’s so much leeway, and it’s such a fun (for me) sort of book to write, I got to work on it right away.

That is to say: The next day (or so) I started studying The Hero’s Journey. I started thinking about what sort of story in the DNGR Saga I wanted to tell, who would be the Hero, what would the theme of the book be, what would it be “about”, et cetera. Within a week I’d finished the meat of Joseph Campbell’s book, re-read several online essays I’d bookmarked over the last few years, and outlined Death Noodle’s journey in lockstep with the monomyth… while telling an important/exciting story about excessive copyright enforcement. Then I went through and fleshed out and expanded the outline with the scene-by-scene formulas recommended by Jim Butcher (among others). I set up the project in Scrivener, sync’d it with Simplenote, divided up my fleshy outline into each chapter’s file, and it’s now sitting there, waiting, ready for me to start writing at any moment.

Right now I’m filled with dread and anticipation of two distinct sorts: The first will begin to resolve itself as soon as I begin writing, and will have evaporated as soon as I reach the end of the first draft. (It will then condense into the more terrible dread and anticipation which fills the cracks between writing and publication.) The second may not ever be resolved; it is the dread that this sort of terribly formulaic, painfully structured prose is what readers actually want (i.e.: dread that this book will be loved), mixed with the dread that after over a decade of writing novels, by the time I get to my 19th book (which this will be), even sticking to bad formulas won’t keep me from writing a good book (i.e.: dread that this book will be loved) and I won’t be able to tell whether they like it because it’s formulaic or because I wrote well in spite of the formulae, and further mixed with the anticipatory dread of finding out what people think of it – the anticipation that very few will read it, and/or even fewer will like it, and I may never know one way or the other. This, I can assure you, is a terrible place to be in, as an author.

I’m trying to write the best and most interesting book I can, while also trying to wedge in all this other garbage, these rules, these patterns, this structure within a structure (neither of them my own, or determined by the story, but handed down from on high by “experts”), and it’s a struggle. Worse is being in a position of dreading that my book will be enjoyed. What a stupid thing to not want. Especially while wanting and working so hard to realize its opposite. Might be related to some of that procrastination. Might even be connected with the depression, the tears. Anyway, any day now (maybe next week) I’ll begin work on my (first) entry in the Death Noodle Glitterfairy Robot Saga – and hopefully will have the first draft done before the end of the month (at the latest) and will keep you updated as the work progresses.

I really do think people will like the book I’ve come up with – I just won’t know what to think about their liking it, and if they like it for the “wrong reasons” I might want to quit writing, is all.

Cooking, eating, bathing, and dressing; touchstones in my writing

I noticed recently (while working on the audio versions of the books) that Sophia contains all the main touchstones I’ve found I add to many (not quite all) my novels, going back all the way to Forlorn. Namely, my main characters will have a scene where they cook something, a scene where they eat something (usually what they cooked), a scene where they bathe, and a scene where they get dressed.

The most obvious in Never Let the Right One Go, part of the mirrored-activities-to-draw-comparisons between Sophia and Emily, was shopping for clothes and getting dressed. Emily is a shop-a-holic, and buying and wearing fashionable clothing is a major part of her social life (and her identity, before meeting Nicholas). Sophia, upon moving out, decides to buy a whole new wardrobe. Sophia later goes on several dates and pays particular attention to her wardrobe; one of her dates even takes her shopping for clothes, and buys her a complete outfit. Sophia ends up meeting a world-class fashion designer and having clothes custom made for her childlike body.

Going back to my older works, in Lost and Not Found, the main character’s first attempt at writing a novel contains a long description of a superhero designing his own costume – and at the end of the book there’s a chapter-long section where he and Tinkerbell are going through a magical closet full of clothes trying to decide what to wear. In the Untrue Tales… series there are several getting-dressed scenes, including Hannah’s unfortunate rushed morning before her accident, and Trevor in the locker room before his first dodgeball match. Melvin helps dress his children before they leave the safety of their homes to go face the zombies in Cheating, Death.

Of course, the most obvious are in Lost and Not Found, and specifically in the Lost and Not Found – Director’s Cut, where perhaps fully half of the narrative is concerned with these four touchstones. (Warning: SPOILERS ahead) After the main character whisks Tink away from Never-never land, and after they finally arrive at Haven, their first morning is first full of cooking, then of eating, then of bathing (in a magical bubble bath), and then of getting dressed, before heading out to visit a museum. (Trevor and Toni visit a museum in Untrue Tales… Book Four, as well, and there’s a museum visit in Worth 1k — Volume 2.) (Update: I’ve just remembered (10 hrs after posting this) that Sophia visits a museum, too! After going to the opera, Sophia’s date takes her on a private tour of a sort of history museum. She really gets all of them, doesn’t she?)

I like that order, as it’s a very natural one, but I don’t stick religiously to it, adding these relatively-mundane scenes in wherever they belong along the way. The main character of Lost and Not Found also spends some time cooking at the beginning of the book, while waiting for the day he can begin writing a novel. Lance, one of the major characters of Forget What You Can’t Remember, becomes a chef and opens his own restaurant – giving Paul and Job one of the only opportunities for anyone to eat in the entire book, and not until the penultimate chapter – then he gets an entire short story, ‘Self-Serve’ to himself and his restaurant in More Lost Memories, where the unique/unusual nature of his cooking, and of the eating of it, is given more room to breathe.

In Never Let the Right One Go, Emily doesn’t do any cooking. Alternatively, gourmet cooking is one of Sophia’s hobbies/passions. Early in the book, she cooks meals for her family (though she does not partake), and after she moves out she has more opportunities to prepare food for other people. Putting together a tray and fruit and cheese for her suitor is a big highlight of one of Sophia’s many frustrating dates, for example. Sophia’s relationship with food isn’t a perfect one, though, which I’ll cover below, as I address scenes of eating:

In another story from More Lost Memories (a story later re-integrated into the Lost and Not Found – Director’s Cut), ‘Happy Anniversary’, the main character from Lost and Not Found and Tink, on their wedding anniversary, go out for an exquisite meal at one of Skythia’s top restaurants. There are quite a few poems in Worth 1k — Volume 2 about eating (and its harmful/wonderful effects), just as there were poems in Worth 1k — Volume 1 about finding and eating food on the road. I won’t attempt to get into all the different meals (some described in nauseating detail) Trevor and his companions experience during the course of the Untrue Tales… series; they are numerous and sometimes unusual. Then there are the zombies in Forget What You Can’t Remember and in Cheating, Death, which are always going around eating people and/or brains.

In Never Let the Right One Go, Emily hardly eats at all (which is in keeping with her character) – I think the only times she’s described as eating are a few pieces of cut-up fruit the morning she arrives in Washington, D.C. for the big protest rally, a Frappuccino on the closest thing to a real date she ever has with Nicholas, and a single bite of popcorn on her terrible date with Austin. Sophia, on the other hand, spends half the book concerned with eating and not eating. As a vampire, she’s capable of eating human food but not capable of absorbing nutrition from it; anything she swallows merely passes through her body and exits undigested. Unfortunately, her super-senses turn that into a disgusting proposition, and by the time the book starts, Sophia knows better than to actually swallow any of the food she cooks. She loves cooking, loves food, loves the aromas and flavors, but can’t swallow anything but blood. The amount and frequency of Sophia’s blood consumption are thoroughly detailed throughout her story, along with the long periods of fasting she goes through, burning with hunger, so she’ll be able to donate her organs safely.

Bathing I cover a little less (though the magic bubble bath in Forlorn was, as I said, chapter-length in its detail), but I still see it as a touchstone. Real people bathe. We can identify with it, with how showering or taking a bath makes us feel. How nice it is to be fresh and refreshed and clean – or how desperately we feel the need to bathe after going through something particularly (even just emotionally) grueling. I don’t think Emily bathes at all in the text, but Sophia takes at least one shower, and right after a scene which may make you want to take a shower, too. I won’t give any more away.

I knew, going in, that Sophia was my favorite of the two novels, but I didn’t realize that I’d subconsciously include all these touchstones in one book and leave them almost entirely out of the other. Looking forward, I don’t expect to include any of these touchstones in my next four books… and I also don’t expect them to rank among my favorites.

Have you read my books? What scenes have I failed to mention? Did you remember Mary showering in ‘Pay Attention -A Zombie Story-‘, and how it marked a major turning point for her, as a character? What about the particular food eaten in ‘They Stole God’ and the trouble its eating caused?